This is just a collection of screenshots from procedural layers available in Mari (The Foundry) created by other people. As the number of procedurals increased, I was looking for a way to get a quick idea of what can be achieve which each of these layers without the need to remember so many possible configurations. This is not an exhaustive work but I tried to capture the most interesting results.
Please note that this page was created when these procedural layers where available for free at the now extinct mari.ideascale.com.
New procedurals available with the Mari Extension Pack create by Jens Kafitz (https://www.jenskafitz.com/ under development/Mari) are not included here yet.
DEFAULT PROCEDURALS
CLOUD (Procedural / Fractal)
Error
cloud
cloud
cloud
cloud
cloud
TURBULENCE (Procedural / Fractal)
Error
turbulence
turbulence
turbulence
turbulence
OIL (Procedural / Misc)
Error
oil
oil
oil
oil
oil
CELLULAR (Procedural / Noise)
Error
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
cellular
PERLIN (Procedural / Noise)
Error
perlin
perlin
SQUIGGLE (Procedural / Noise)
Error
squiggle
squiggle
squiggle
CUBE (Procedural / Pattern)
Error
cube
cube
cube
cube
cube
cube
cube
cube
OBJECT SPACE LINEAR GRADIENT (Procedural / Pattern)
Error
object space linear gradient
object space linear gradient
SPHERE (Procedural / Pattern)
Error
sphere
sphere
sphere
sphere
UV LINEAR GRADIENT (Procedural / Pattern)
Error
UV linear gradient
UV linear gradient
UV linear gradient
WOOD (Procedural / Plant / Wood)
Error
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
wood
DIGITECK3D PROCEDURAL NODE LIBRARY by Miguel A Santiago Jr.
BROWNIAN NOISE (Procedural/Custom/FBM)
Error
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
brownian noise
RIDGED MULTI NOISE (Procedural/Custom/Multifractal)
Error
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
ridge multi noise
IÑIGO NOISE (Procedural/Custom/Multifractal)
Error
iñigo noise
iñigo noise
iñigo noise
iñigo noise
iñigo noise
PERLIN NOISE (Procedural/Custom/Multifractal)
Error
perlin noise
perlin noise
perlin noise
perlin noise
perlin noise
perlin noise
perlin noise
perlin noise
perlin noise
TURBULENCE NOISE (Procedural/Custom/Multifractal)
Error
turbulence noise
turbulence noise
turbulence noise
turbulence noise
turbulence noise
turbulence noise
turbulence noise
turbulence noise
turbulence noise
CELLULAR NOISE (Procedural/Custom/Voronoi)
Error
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
cellular noise
FBM PACK A by Jens Kafitz
FBM + (Procedural/Custom/FBM)
Error
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
FBMplus
MULTI FBM (Procedural/Custom/FBM)
Error
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
multi FBM
VEC FBM (Procedural/Custom/FBM)
Error
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
Vec FBM
SQUID SKIN by Antony Kujawa
SQUID SKIN (Procedural/Custom/Pattern)
Error
squid skin
squid skin
squid skin
squid skin
squid skin
squid skin
squid skin
squid skin
MILITARY CAMO PROCEDURAL by Antony Kujawa and Jens Kafitz (contributor)
MILITARY CAMO (Procedural/Custom/Pattern)
Error
military camo
military camo
military camo
military camo
military camo
military camo
military camo
military camo
NB Procedural by Nicholas Breslow and Jens Kafitz (Weave 2D)